Save and manage trips
You can work in TRIPS as a temporary scratch draft or save the workspace as a trip.
The key difference is simple:
- use a scratch draft while exploring
- save a trip when you want a stable version you can keep or compare later
Use scratch drafts for early exploration
Scratch drafts are useful for:
- quick experiments
- testing alternate routes
- rough early planning
They are a good fit when you are still deciding whether the route or itinerary is worth keeping.
Save a trip when the plan starts to matter
Saved trips are for plans you want to keep, revise, duplicate, rename, or return to later.
Good times to save a trip:
- after you have a solid first-pass itinerary
- before trying a more aggressive alternate
- before making major campsite or input changes
- when you want a stable version you can return to later
A good workflow habit
Save before making a big change you may want to compare later.
That gives you a stable version to return to if the new experiment does not work out.
This is especially useful when you want to compare:
- one campsite layout versus another
- a conservative plan versus a more aggressive one
- one set of pack, food, sleep, or altitude assumptions versus another
If trip-management actions are unavailable
If you cannot save or manage trips, check the separate guidance in Sign in and trip access.
What to do next
Use saved trips to compare versions deliberately.
Common follow-ons:
- How to use the Trip Manager when you want the full UI walkthrough
- Restore a saved trip when you want to reopen prior work
- Compare plan versions instead of chasing precision when you are deciding between alternate drafts